
Maru Pendant Light 10-16 3D model
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The 3D model showcases the Maru pendant light from L&G Studio, with a 10-inch globe size and 16-inch pendant height. The model is made up of six polygonal objects that are subdivided for smooth rendering. With Turbosmooth modifier applied, it boasts easy handling due to grouped objects composed solely of quads and triangles. At level 0, the polycount amounts to 2,952 polygons and 2,989 vertices; at subdivision level 2, it increases to 94,208 polygons and 47,277 vertices. For rendering, materials are provided for Corona, V-ray, and Scanline. Although originally authored in Corona, they have been converted for V-Ray, with a possibility of slight differences due to renderer disparities. Scanline and FBX files feature basic materials that won't render the same as preview images. The OBJ file includes intact UVW coordinates but no materials. The model features four textures up to 4096 x 4096 resolution, saved in PNG and JPG formats. They are collected in one archive and delivered separately, to be unpacked into the same folder as the model files for automatic texture pickup by 3ds Max. The scene is set to real-world dimensions with units in cm. All objects, materials, and textures have been named logically, and transformations have been reset; the model is placed at the scene origin [0, 0, 0 XYZ]. Texture paths are set to relative values. Objects are separated by material and named accordingly within 3ds Max layers. The MAX file offers three renderer options: Corona, V-ray, and Scanline. An FBX format is also available, along with subdivided and non-subdivided OBJ formats. If you have questions or need assistance, feel free to reach out for help.
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