
Marsupilami Character RIGGED
3docean
Low Poly Marsupilami Created with 3D Studio Max 8 The Marsupilami character was originally designed by Franquin. In Max version only, the model has been fully rigged with intricate details including a head, spine, pelvis, arms, legs, hands, fingers, and of course, a tail that is also fully animated. This low-poly model features finely skinned textures that make it very easy to animate. The tail's motion is incredibly smooth, thanks to the use of Ik-Chains. Some morphing targets have been set up for facial expressions, allowing for a wide range of emotions to be conveyed. The scene includes volume lighting and camera settings, just like in the presentation picture. This allows artists to easily position their characters and capture the desired mood. This model is available in multiple formats, including .max, .obj, .fbx, and .3ds. It's perfect for use in games and animations, as it's a quad-only model with 32,000 polygons. The eyes, pupils, and fur are separate objects, making it easy to edit and customize. The textures used on this model were hand-made and are ideal for close-up views. Materials are standard and easy to edit, and they can be found in each archive along with the textures. No special render engine is required - simply unzip and render. This model is ready to use out of the box, making it a great addition to any animation or game project.
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