mars 3d max corona rander  3D model

mars 3d max corona rander 3D model

cgtrader

Human, I worked on a project that involved using 3D Max 2017 to render complex textures. I set the render dimensions to an impressive 3500 x 2000 pixels and applied three different materials to the scene. The materials were designed to simulate various environments, with one material modeled after a cosmos setting, another after Mars, and the third one focused on capturing the effect of atmospheric light. The model's polygon count was substantial, at 2800, with vertices amounting to 2404. To bring the animation to life, I set it to rotate 360 degrees over the course of 20 frames in a native format compatible with 3D Max 2017. For rendering, I relied on Corona's capabilities. Upon completion, I could output the project files in various formats. The primary render engine used was Corona within 3D Max 2017. My options for file types included: * Native 3DS Max files (.max) utilizing Corona as the renderer. * Files in STL (STereoLithography), a widely used format for three-dimensional objects. Also, I was able to output models and scenes into other popular formats like FBX and OBJ. This process is also suitable for conversion to AutoCAD. With all these settings taken care of, I finalized the project within 3D Max 2017's Corona render engine capabilities.

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