Marquise matte black mirror houses the world  3D model

Marquise matte black mirror houses the world 3D model

cgtrader

This 3D model was originally created with Sketchup 13 before being converted into multiple other 3D formats. The native format is .skp, while a 3dsmax scene was rendered in 2016 using Vray 3.00. A classic and simple yet elegant looking mirror? Marquise matte black has caught your eye, without a doubt. This beautiful wall mirror boasts a finely crafted molding atop its rectangular frame, offering an undeniably sophisticated look. Available also in white or silver finish, this wooden mirror is a stunning piece to complement any home decor. The Haussmann collection features a range of exquisite products, combining natural materials like velvet, linen and cotton with sleek designs. Timeless tones of black, charcoal grey, and beige take center stage, creating an air of sophistication and class. With attractive chrome accents adding a touch of luxury, this mirror is perfect for setting the tone for any evening dinner party. Measurements (in cm): H 125 x W 95, weighing in at 23.40 Kg. For those looking to bring elegance to their space, this mirror's affordable price tag won't break the bank: €159.00, Ref #116216. With 6 polygons at play, and all textures contained within the .skp file, you're free to experiment with different design possibilities. Interested in extracting textures from your .skp file? It's easier than you think! If you happen to have Sketchup (completely free), C4D, 3ds Max or Rhinoceros 3D installed on your computer, follow these easy steps below: With Sketchup (Free) you can simply export the image as a 2D file from File > Export > 2d Graphic, or try the other method: go to File -> Export -> 3D Model, exporting it as a COLLADA File (.dae). Remember to check that option to export texture maps and then you will see a folder with all textures inside. In C4D (a trial version is more than enough) importing the .skp file generates automatically a folder next to it containing the textures. When you import the .skp in 3ds Max, it stores the textures in a place where everyone can see them: ..\3dsMaxsceneassetsimages, and you can also export an fbx file with embed media option selected, which generates another nice texture's folder together with the fbx file. With Rhinoceros 3D (trial version works great), after importing the .skp file, just open up material editor in Rhinoceros 3D ( Panels->Material editor) select a material with a texture and click on it (the name is on the top of the materials window) , and then you will see that textures button - when clicked gives access to a three-dot button, so there are all your lovely textures waiting for you. All you need now do is copy/paste the folder or the individual images into the place of your choice

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