
MARJOLAINE bedside green houses the world 3D model
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This 3D model was originally built with Sketchup 8 before being converted to other 3D formats. Native format is .skp, with 3dsmax scene created in 3ds Max 2016 and rendered using Vray 3.00 HOUSES FURNITURE WORLD, 2013. ADD some color to your classic room with Marjoram Green bedside table. This compact bedside table made of recycled wood features a drawer with metal handle. Treated with a very aged effect, this small occasional table will bring a vintage touch to your room. This green bedside table is also available in pink. Size (cm): H 57 x W 40 x D 30 Weight: 7.65 Kg http://www.maisonsdumonde.com/FR/fr/produits/fiche/chevet-vert-bois-recycle-marjolaine-130951.htm #ref 130951 price € 129 Polygons: 103 Textures can be found in the .skp file How to extract textures from the .skp file? If you have any of the following software, it is easy. Follow the guidelines provided: Sketchup (Free) Just export the image as your choice of 2D file under File/Export/2d Graphic - drop down option. Another way: Go to File -> Export -> 3D Model. Export it as a COLLADA File (*.dae) file. Click on the Options button and make sure that Export Texture Maps is checked. Go to the exported file location. In the directory, there should be a folder with the exported file name containing all of the textures. C4D (Trial version is enough) Importing .skp file to C4D automatically generates a folder with textures next to the .skp file. 3ds Max When .skp file is imported to 3ds Max, it stores texture files in ..3dsMaxsceneassetsimages. You can find textures there. You can also export fbx file with embed media option selected (in export dialog window), so it automatically generates a folder of textures together with the fbx file. Rhinoceros 3D (Trial version is enough) Import .skp file to Rhinoceros 3D. Open material editor (Panels->Material editor). Select any material that has texture on. Click on the texture name (in the Textures section), click on the three dot button. You can now see all the textures, it should be in ..AppDataLocalTempembedded_files directory. Feel free to copy and paste the textures to any folder you like
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