Mario character from game rigged 3D model
cgtrader
Human: 3D Mario character rigged! Geometry and textures remain identical to their unrigged counterparts. File settings: metric units, centimeters used with a grid of 10 cm for measurement purposes. Textures are resolved at 2048 x 2048 pixels across all texture images. Controllers must be handled with care as the model's rig was difficult to set up; over- usage may cause mesh damage. Users have access to advanced features like facial controls by opening the layer manager and activating the 'Facial Controls' layer option. The creator hopes users find value in this contribution. Important notes for best results: Advanced settings allow users to remove Mario's mustache at their discretion. In order to utilize this model with optimal visual fidelity, assign standard materials instead of relying on V-Ray if available. For correct animation or movement in 3ds Max, it is essential to properly align the pivot point before manipulating the model as issues related to pivot misalignment are known to arise occasionally within this software environment. Additional files include an unrigged version available in obj and fbx formats for users requiring alternative forms of compatibility.
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