
MARINE CLOCK houses the world 3D model
cgtrader
This 3D model was originally designed with Sketchup 8 and subsequently converted to various other 3D formats. The native format is .skp, while 3dsmax scene uses 3ds Max 2016, rendered using Vray 3.00 in 2014. Catalogued for an authentic look, this pocket clock features an original clock dial design reminiscent of a vintage compass. Enhanced with an aged effect, this raw metal clock will give a unique touch to your home decor. For hanging on the wall using its metal hook, this compass clock seduces fans of the ocean. Similar in style, see also the Compass metal clock. Dimensions: H 117 cm x W 89 cm x D 9 cm; Weight: 14.90 kg. Ref: 138301 Price: €169.90 Polygons: 671 Textures are found in the .skp file How to extract textures from the .skp file? If you have any of the following software, it's easy. Follow these guidelines: Sketchup (Free) Just export the image as your choice of 2D file under the File/Export/2d Graphic - drop down option. Another way: Go to File -> Export -> 3D Model. Export it as a COLLADA File (*.dae) file. Click on the Options button and make sure that Export Texture Maps is checked. Go to the exported file location. In the directory, there should be a folder with the exported file name containing all of the textures. C4D (Trial version is enough) Importing .skp file to C4D automatically generates a folder with textures next to the .skp file. 3ds Max When .skp file is imported to 3ds Max, it stores texture files to ..3dsMaxsceneassetsimages. You can find textures there. You can also export fbx file with embed media option selected (in export dialog window), so it automatically generates a folder of textures together with the fbx file. Rhinoceros 3D (Trial version is enough) Import .skp file to Rhinoceros 3D. Open material editor (Panels->Material editor). Select any material that has texture on. Click on the texture name (in the Textures section), click on the three dot button. You can now see all the textures, it should be in the ..AppDataLocalTempembedded_files directory. Feel free to copy and paste the textures to any folder you like.
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