MARIN convenient child blue houses the world 3D model

MARIN convenient child blue houses the world 3D model

cgtrader

This 3D model was originally crafted with Sketchup 8 before being converted to all other popular 3D formats. Native format is .skp, while the 3dsmax scene utilizes 3ds Max 2016 and is rendered with Vray 3.00. Reference: 150314. Dimensions (cm): Height 90 x Width 90 x Proportions 50 Weight: 34.40 Kg This blue wooden dresser brings a refreshing breeze to any nursery! Featuring 2 wicker baskets and two spacious drawers, it offers all the necessary arrangements in a convenient package. Deco details include small fish for handles on each drawer. Our suggestion is to decorate the tray with decorative objects of your choice - and why not add the MARIN lamp tube?\nReference 150314\nPrice €289.90\nPolygons: 82\n\nTextures are easily accessible within the .skp file.\n\nFor those who have any of the following software, extracting textures is a breeze. Follow these guidelines:\n\nSketchup (completely free)\n\nSimply export the image as your chosen 2D file using the File/Export/2d Graphic option. \nAnother method is to Go to File -> Export -> 3D Model and export it as a COLLADA File (*.dae) file. Click on Options and make sure Export Texture Maps is selected. Navigate to the exported file location. In that directory, you should see a folder with the exported file name containing all of the textures.\n\nC4D (the trial version will do)\n\nImporting .skp files to C4D automatically creates a folder with textures next to the .skp file.\n\n3ds Max\n\nWhen the .skp file is imported into 3ds Max, it stores texture files in ..3dsMaxsceneassetsimages. You can find these textures there. You can also export an fbx file with the embed media option selected (in the export dialog window), so a folder of textures together with the fbx file will be automatically generated.\n\nRhinoceros 3D (the trial version is all you need)\n\nImport the .skp file to Rhinoceros 3D. Open the material editor (Panels->Material Editor). Select any material that has a texture on it. Click on the texture name (in the Textures section), click on the three dot button. You can now view all the textures; they should be in the ..AppDataLocalTempembedded_files directory.\n\nFeel free to copy and paste the textures into any folder you like.

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