MARIN CHILD bed Maisons du monde 3D model

MARIN CHILD bed Maisons du monde 3D model

cgtrader

This 3D model was originally created with Sketchup 8 before being converted into other 3D formats. The native format is .skp, and the 3dsmax scene uses 3ds Max 2016 version, rendered with Vray 3.00 Reference 150 064 Dimensions (cm): H 86 x W 66 x PR 126 Weight: 31.80 Kg Its blue color creates a refreshing atmosphere due to the unique wooden bar that bars creating a secure setting for your child during their early nights. The detail deco white pattern printed on the headboard adds visual appeal You will love: The adjustable base in two positions at various heights. Complete the universe of your little one with the bumper MARIN Ref 150 064, Price 229.90 € Textures can be found in the .skp file How to extract textures from .skp files? If you have any of the following software, it's easy: Follow the guidelines below: Sketchup (Free) Just export the image as your choice of 2D file under File/Export/2d Graphic - drop-down option. Another way: Go to File -> Export -> 3D Model. Export it as a COLLADA File (*.dae) file. Click on the Options button and ensure that Export Texture Maps is checked. Go to the exported file location. In the directory, there should be a folder with the exported file name containing all of the textures. C4D (Trial version is enough) Importing .skp files into C4D automatically generates a folder with textures next to the .skp file. 3ds Max When the .skp file is imported into 3ds Max, it stores texture files in ..\3dsMax\scene\assets\images. You can find textures there. You can also export fbx file with embed media option selected (in the export dialog window), so it automatically generates a folder of textures together with the fbx file. Rhinoceros 3D (Trial version is enough) Import .skp file to Rhinoceros 3D. Open material editor (Panels->Material editor). Select any material that has texture on. Click on the texture name (in the Textures section), click on the three dot button. You can now see all textures; they should be in ..\AppDataLocalTemp\embedded_files directory. Feel free to copy and paste textures into any folder you like.

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