Margaux the chair cover houses the world 3D model

Margaux the chair cover houses the world 3D model

cgtrader

This 3D model was originally built using Sketchup 8 before being converted to multiple other formats. Its native format is .skp, with 3ds Max scenes being set at 2016 version and rendered using Vray 3.00. If the art of hosting comes naturally to you and you frequently revamp your dining room's decor, then the Margaux chair cover will surely win you over with its quick fit onto the matching chair from the same collection. Its gray print displays a London scene, reminiscent of an English atmosphere. For those looking for a smaller chocolate-colored option, be sure to check out our collection. Specifications: Height: 100 cm Width: 47 cm Depth: 57 cm View product on Maison du Monde at: http://www.maisondu Monde.com/FR/fr/produits/fiche/housse-de-chaise-grise-margaux-115955.htm Ref: 115955 Price: 29 euros Polygons: 162 You can find the textures by checking the .skp file. If you have one of the following programs, extracting them is easy. Simply follow these guidelines: Sketchup (Free) 1. Export the image as a chosen 2D file using File/Export/2d Graphic from the drop-down option. 2. Another way: Go to File -> Export -> 3D Model and save it as a COLLADA File (*.dae). Check the Options button to ensure that Export Texture Maps is selected. Go to the exported file location. You should see a folder with textures alongside the exported file. C4D (Trial version sufficient) 1. Importing the .skp file into C4D automatically creates a texture folder next to the .skp file. 3ds Max 1. Upon importing the .skp file into 3ds Max, it saves the texture files to ..\3dsMax\scene\assets\images. 2. You can also export an fbx file with embed media selected in the Export dialog window, so a folder of textures is generated automatically together with the fbx file. Rhinoceros 3D (Trial version sufficient) 1. Import .skp into Rhinoceros 3D. 2. Open Material Editor (Panels->Material editor). 3. Select any material with texture applied. 4. Click on the Texture name in the Textures section and a three-dot button will pop up. 5. You can now view all textures and they should be found in ..\AppData\Local\Temp\embedded_files. 6. Feel free to copy and paste them to any folder of your preference.

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