
MARCUS blue sofa houses the world 3D model
cgtrader
This 3D model was originally created with Sketchup 8 and then converted to various 3D formats. Native format is .skp, while a 3dsmax scene is in 3ds Max 2016 version and rendered with Vray 3.00. HOUSES FURNITURE WORLD, NEW 2012 Enjoy pampering? Discover the Marcus gray blue sofa sets. This 4-seat sofa offers unparalleled comfort in its many cushions. With a low, deep seat, gray blue sofa that brightens any living space. Fully removable, this sofa features washed linen upholstery and is also available in white, color or chestnut brown leather. Size (cm): H 55 x W 230 x D 110 Weight: 72 kg http://www.maisonsdumonde.com/EN/en/products/item/sofa-3-4-seats-fixed-lin-blue-gray-marcus-123680.htm ref 123680 price $1,190 Polygons: 265 Textures can be found in the .skp file. If you have one of the following software, extracting textures is easy. Follow these guidelines: Sketchup (Free) Just export the image as your chosen 2D file under the File/Export/2d Graphic drop-down option. Another way: Go to File -> Export -> 3D Model. Export it as a COLLADA File (*.dae) file. Click on the Options button and ensure that Export Texture Maps is checked. Go to the exported file location. In the directory, there should be a folder with the exported file name containing all textures. C4D (A trial version is enough) Importing .skp file into C4D automatically generates a folder with textures next to the .skp file. 3ds Max When .skp file is imported into 3ds Max, it stores texture files in the ..3dsMaxsceneassetsimages directory. You can find textures there or export fbx file with embed media option selected (in export dialog window), so a folder of textures is generated together with the fbx file. Rhinoceros 3D (A trial version is enough) Import .skp file to Rhinoceros 3D. Open material editor (Panels->Material editor). Select any material that has texture on. Click on the texture name (in the Textures section), click on the three dot button. You can now see all textures, and it should be in the ..AppDataLocalTempembedded_files directory. Feel free to copy and paste the textures to any folder you like.
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