MARAIS BEIGE 20 20 Cement Tiles Tiles tiles Marsh 3D model

MARAIS BEIGE 20 20 Cement Tiles Tiles tiles Marsh 3D model

cgtrader

This 3D model was originally crafted with Sketchup 8 before being converted into various other formats. The native format is .skp, while a 3dsmax scene utilizes 3ds Max 2016, rendered using Vray 3.00 Dimensions measure 20/20 x 1.6 cm, retailing between 72-129 euros per square meter. The full pattern encompasses a 40/40 dimension. Bertrand Damoiseau, enthralled by the elegance of tiles from the eighteenth and nineteenth centuries, established "Tiles Marais Bertrand Damoiseau" in 1977. Working in his production workshop, Bertrand crafts enameled lava kitchen items, works with Marble, and creates sets and products tailored to clients' projects. Tiles Marais seeks to preserve a traditional craft and heritage by creating high-quality tiles for home beautification. Headquarters: 46, rue du Old Temple, 75004 Paris; Contact us: +33 (0)1.42.78.17.43; or, Nantes branch: 2, rue de Strasbourg, 44000; contact: +33 (0)2.40.20.38.20. A Lille location is also available at street Esquermoise; phone: +33 (0)3.20.74.10.66; or visit our website at www.carrelage-ciment.fr Polygon count: 6 Polygons Textures can be located in the .skp file itself, so no need to extract them. If you possess one of these programs and have difficulties accessing textures from a .skp file, here's how to do it: Sketchup (Free): Simply choose "2D Graphic" from the File -> Export drop-down option. Another method: Export as COLLADA File (.dae). Make sure the Export Texture Maps checkbox is checked. The exported folder will contain all texture files in a separate folder with your export file name. C4D (Trial version sufficient): Import .skp into C4D to automatically generate textures next to your 3ds Max scene, located inside your .skp file. When importing a .skp file into 3ds Max, the textures are stored in ..3dsMaxSceneassetsimages. Alternatively, you can export an FBX file with embedded media enabled in the Export dialog window. This will automatically create a folder of textures adjacent to the exported file. Rhino (Trial version sufficient): Open material editor inside Rhino by navigating Panels -> Material Editor and then select any material with texture attached. Click on Texture name button, click three dots, open folder path that should direct you to the embedded_files folder at AppData\Local\Temp location; here are your textures waiting. Just copy-paste these textures into whatever folder suits your purpose

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