
MANON shelf black 3D model
cgtrader
This 3D model was originally designed using Sketchup 8 before being converted to other formats entirely. Native format is .skp 3ds Max scene is 3ds Max 2016 version, rendered with Vray 3.00 The HOUSES FURNITURE WORLD introduces the NEW 2013 romantic design of MANON deliberately crafted with wrought iron scrolls and a brown storage shelf that doubles as a functional cabinet. With five metal shelves, this shelf, designed for wall mount, invites all your beautiful trinkets to be showcased. This classic storage furniture is perfect for kitchens or bathrooms alike. Also available in the same range is the ivory SHELF HORTENSE The MANON collection features this coffee table that exudes softness and charm into any living room setting; Its massive elm plate underwent pickling, followed by a light bleaching to emphasize grooves and highlight natural wood grain. The original design of its feet shaped like trestles received a gentle sanding treatment, resulting in an aged appearance reminiscent of the past. Dimensions (in cm): Height - 182, Width - 58, Depth - 35, Weight: 20 kg http://www.housesoftheworld.com/fr/produits/fiche/etagere-de-rangement-fer-forge-marron-manon-131092.htm houses of the world ref number 131092 price is â¬159 Polygon count: 24776 Texture files can be found in .skp format Extracting textures from a .skp file can be straightforward using one of the following software options. If you have either Sketchup (available for free) follow these guidelines: To begin, simply export the image as your chosen 2D file under File -> Export -> 2d Graphic option in the drop-down menu. Another method to consider is: Go to File -> Export -> 3D Model. Then export it as a COLLADA File (*.dae). While exporting, make sure that 'Export Texture Maps' is checked off in the options section. Once you've done this, head over to where your exported file is saved. You should find a folder named after your exported file that includes all of its texture files. Those who have access to C4D can simply import .skp file into C4D, which automatically generates a folder with textures adjacent to the .skp file. 3ds Max users can easily achieve this by importing their .skp file and navigating over to the ..3dsMaxsceneassetsimages directory. You should find all of your texture files stored here. Another alternative is to export fbx file from 3ds max, making sure embed media option is selected in export dialog box; this will automatically generate a textures folder together with your exported .fbx file. Those who have Rhinoceros 3D can follow these simple steps: Open material editor under panels menu and select any material that has texture applied to it. Next, click on the texture name located within text section; this will trigger opening up textures library in which you'll see all of your texture files displayed in ..AppDataLocalTempembedded_files directory. Feel free to copy these textures to anywhere you please.
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