Manifold Dunny
thingiverse
I adore the aesthetic of the initial design, but structurally it falls short; its components – the head, torso, and limbs – exist independently, which means they wouldn't mesh seamlessly within a mold created to accommodate an entirely integrated entity. To rectify this issue, I opted for crafting the entire Dunny figure from a single solid object with no inner voids or discontinuities, ensuring that every element remains congruent with one another. Additionally, revising the way the arms intersect with the body resolved my initial discontent with their integration into the overall piece.
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