
Man and Woman
3docean
Woman walks into a room filled with precision-cut geometry, her form reduced to 11,956 polygons and 11,958 vertices, a digital representation of her physical presence. Man enters the same space, his body similarly dissected and reassembled as 11,956 polygons and 11,958 vertices, a testament to the power of 3D modeling software. This digital avatar is exportable in multiple formats, including OBJ, FBX, and Blend, making it easily adaptable to various gaming engines and platforms. The model is also equipped with UV mapping, allowing for seamless texture application and ensuring a lifelike appearance when rendered on screen. Game developers can now integrate this character into their projects, leveraging the precision-crafted geometry and optimized vertex count to deliver high-performance gameplay.
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