Male ReinDeer  3D model

Male ReinDeer 3D model

cgtrader

This is a high-quality reindeer model with multiple 4K maps, rigging, animation, fur, and sculpting in part. All made with Blender and Cycles renderer in real-world scale. The body maps and fur maps are made separately, which can make characters more realistic. And the body maps use UDIM UV. Model Description: The male reindeer contains 9 objects—body, antlers, pupils, tears, scleras, lacrimal gland, tongue upper jaw, lower jaw. The number of polygons for ReinDeer_Male is: Body: vertices 23,107; polygons 23,054 Antlers: vertices 4,966; polygons 4,944 Pupils: vertices 1,410; polygons 1,438 Scleras: 1,092; polygons 1,152 Tears: vertices 540; polygons 520 Lacrimal glands: vertices 324; polygons 320 Tongue: vertices 298; polygons 296 Upper jaw: vertices 2,494; polygons 2,336 Lower jaw: vertices 4,654; polygons 4,440 Total: Vertices: 38,885 Polygons: 38,500 Project format: Four Blender projects; OBJ files that are void of rigging and animation. The size of maps is: ReinDeer_Antlers_BaseColor.png (4096x4096) ReinDeer_Antlers_Normal.png (4096x4096) ReinDeer_Antlers_Specular.png (4096x4096) ReinDeer_Body_Skin_BaseColor.png (4096x4096) ReinDeer_Eye_BaseColor.png (2048x2048) ReinDeer_Eye_Normal.png (2048x2048) ReinDeer_Foot_BaseColor.png (2048x2048) ReinDeer_Foot_Normal.png (2048x2048) ReinDeer_Head_Hair_ID.png (2048x2048) ReinDeer_Head_ID.png (2048x2048) ReinDeer_Head_Skin_BaseColor.png (4096x4096) ReinDeer_Male_Body_Hair_BaseColor.png (4096x4096) ReinDeer_Male_Head_Hair_BaseColor.png (4096x4096) ReinDeer_Tongue_BaseColor.png (2048x2048) ReinDeer_Tongue_Normal.png (2048x2048) ReinDeer_Tongue_Specular.png (2048x2048) ReinDeer_Tooth_BaseColor.png (2048x2048) ReinDeer_Tooth_Normal.png (2048x2048) ReinDeer_Tooth_Specular.png (2048x2048) Rigging: With full controllers, postures and animations are easier to create. Features: There is facial rigging without the UI control panel. The head is limited to follow the neck to rotate, the neck and tail are limited to follow the body to rotate. The limit can be switched by the custom attributes of Cycles renderer in real-world scale. There are three cycle animations, running, trotting, and walking, at 30 FPS. Animation: ReinDeer_Male_Run The hair dynamics is baked from beginning to 40th frame and the render range of display video is 24-48. ReinDeer_Male_Trot The hair dynamics is baked from beginning to 131st frame and the render range of display video is 21-131. ReinDeer_Male_Walk The hair dynamics is baked from beginning to 126th frame and the render range of display video is 30-126. Features: The model is made in real-world scale. Its scale is 1 and the unit is 1 meter. To run quickly, the fur is toggled to Render, but not Display. You can hit the Display if needed. Just put the model in the scene to render without cleaning. The hair dynamics has been baked. If models need to be moved, please toggle off Hair Dynamics, or else some errors of hair style will appear. No lights and cameras. Hair introduction: To make the effect more realistic, the rendering time is pretty long because of the large number of hair. If you want to make the close-up effect more real and beautiful, it’s necessary to pay the price. If it is used in a distant view, the fur can be optimized. Optimization methods: Decreasing the number of hair children and increasing the thickness of hair. Decreasing the steps of interpolated spine.

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