Male Cartoon Character "Andrew" 3d model
cgstudio
Here is the rewritten text: Rigged Male Cartoon Character "Andrew" in 3ds Max: The CAT-Rig system was used to create this character. Facial hair was created using the 3ds Max Hair & Fur Modifier, and the beard length can be adjusted with a slider. Mixing the 11 predefined morph targets allows for countless facial expressions, making it easy to add more on your own. The eyes are rigged with a LookAt constraint. The outfit consists of shoes, pants, a shirt, tie, and vest. UVs have been unwrapped for the face and eyes. Two versions of the character are included: one with mesh hair that requires no plugins (more polygons) and another using Ornatrix Hair plugin. Only this character has Ornatrix Hair. Subdivision Level 2: 230,169 polygons, 195,207 vertices Subdivision Level 1: 107,889 polygons, 133,991 vertices Subdivision Level 0: 77,321 polygons, 118,669 vertices This character is ready to render with V-Ray 3.2 and has ambient occlusion already set as a render element. Important Notes: When changing the subdivision level of the character, make sure all facial expressions are set to default. If you experience poor viewport performance while animating, try hiding the hair object, turning off skin & skin wrap modifiers for cloth and facial hair objects, or using the low-poly proxy character. FBX, 3ds Max, and OBJ files do not include hair (extra files are provided). The OBJ file is just the character without rigging. Cloth objects are skinned roughly. For animation purposes, you may want to refine skinning or add a custom solution. Enjoy! Price: $50.00 Date added: May 20, 2019 Product ID: 5ce29015700ae0a3788b4567
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