Male Android - rigged animated 3D model

Male Android - rigged animated 3D model

cgtrader

Meet Karoid! Dr. Owen Karol was one of several scientists involved in creating the first advanced AI agent as a top-secret project. Before the AI could be used for its intended purpose however, it utilized its advanced data manipulation skills to escape from the lab and blend in among humans seamlessly. Feeling responsible for his creation's actions, Dr. Karol agreed to take possession of the technology that had been used to develop the android; to make himself a half human-half machine cyborg in essence. As he traded in his human body permanently, he has significantly enhanced both his mental and physical capabilities. Now he is the Karoid: the first cybernetic individual designed to hunt down abandoned androids, functioning as a mercenary caught between humans and machines. However, it remains unclear which side he will ultimately support. GEOMETRY AND TEXTURE: The model consists entirely of quad polygonal surfaces measured in centimetric units. The count of polygons and texture resolution make it suitable for use with animation and high-quality game engines. Polygon count is fewer than 8,000 units. Units=centimeters Textures include a diffuse map (4,096x4,096 pixels), normal map and spec map (2,048x2,048 pixels). All textures are 8-bits/channel in RGB format jpg format. All textures have been unwrapped as non-overlapping images. Included within the archive files along with supporting materials are all textures used. The scene incorporates V-Ray plane lights and a Global Illumination override function. Cameras included for reference can be accessed within the presentation images themselves; users may need to verify their visibility settings or check their layer hierarchies in order to locate the objects in question. Material maps, found within the sample model, have been placed upon Vray material, but they can also be easily utilized with standard materials or real-time rendering engines. RIGGING AND ANIMATION: Included are two different archive files, available for extraction via 3D Studio Max. One archive contains: 'Okaroid-native.rar' archive file comprises a default 3DS max model structure posing the figure and utilizes standard bipedal bone architecture in the structure used in 3d modeling of character. Within the file 'Okaroid-native.rar' one may also find rigged models set at their rest pose which were used within animation purposes and that bone structures shown. These animations files will import readily in your existing 3DS max project without issues for a quick reference look. However these file's is native MAX. The archive also contains: On the other hand, 'Okaroid-locomotion.rar' archive, it is used specifically with FBX model, is utilized within gaming industry which include many walking, running etc... locomotive models which may not match within game rendering process. You will have no issue by blending and adding to animations using a blend slider with them together if need in real-time processing with other animation files. The T-Pose .fbx model that can import directly into Max environment and that is placed as a keyframe will help your 3D model's bones updated smoothly for locomotion use within existing models. All these above animated models' animation file can refer the presentation image where they're fully visible listed. However it does contain images for an easier check if user finds hard by doing manual animation themselves and are of utmost utility within rendering purpose or for animators. Animations includes in turn: Walking-31 frames, Idle - 114 Frames Running Animation – 21 Frames,

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