Majorelle lantern houses the world 3D model

Majorelle lantern houses the world 3D model

cgtrader

This 3D model was originally created using Sketchup 8 and then converted to various other formats. Its native format is .skp, while a 3dsmax scene renders in 2016 with Vray 3.00 To replicate the warm atmosphere of a Moroccan residence, opt for oriental style suspension combining coppery metal and glass to produce soft, pleasant light. The Majorelle lantern precisely meets your needs and you will enjoy the elegance of this original metal lantern to give an exotic touch to a living room or office space. This product belongs to the Africa range: Create a dynamic African atmosphere in any room with this unique collection of original objects. For a decorative, tribal, and valuable design, select this collection that will captivate you with its leather details, wood, metal, and chrome elements. Size (cm): H 42 x W 97 x D 27 Weight: 4 Kg Visit http://www.maisonsdumonde.com/FR/fr/produits/fiche/lanterne-majorelle-117446.htm Ref. 117.446 Price: € 299 Polygons: 459 Textures can be located in the .skp file. If you have any of the following software, it is easy to extract them. Follow these guidelines: Sketchup (Free) Simply export the image as a 2D file under File/Export/2d Graphic - drop down option. Alternatively, Go to File -> Export -> 3D Model. Export it as a COLLADA File (*.dae) file. Click on the Options button and ensure that Export Texture Maps is checked. Proceed to the exported file location. In the directory, there should be a folder with the exported file name containing all textures. C4D (Trial version suffices) Importing .skp file into C4D automatically generates a folder with textures next to the .skp file. 3ds Max When the .skp file is imported to 3ds Max, it stores texture files in ..3dsMaxsceneassetsimages. You can find textures there or also export fbx file with embed media option selected (in export dialog window), so it automatically generates a folder of textures together with the fbx file. Rhinoceros 3D (Trial version is sufficient) Import .skp file to Rhinoceros 3D. Open material editor (Panels->Material editor). Select any material that has texture on. Click on the texture name (in the Textures section), click on the three dot button. You can now see all textures, it should be in the ..AppDataLocalTempembedded_files directory. Feel free to copy and paste the textures to any folder you like.

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With this file you will be able to print Majorelle lantern houses the world 3D model with your 3D printer. Click on the button and save the file on your computer to work, edit or customize your design. You can also find more 3D designs for printers on Majorelle lantern houses the world 3D model.