Mailbox d39Antan houses the world 3D model

Mailbox d39Antan houses the world 3D model

cgtrader

This 3D model was originally designed with Sketchup 8 before being converted into all other 3D formats. Native format is .skp 3dsmax scene rendered with Vray 3.00 Looking for a nostalgic mailbox that adds style to your home with an original foot? Cast the charming accessory from yesteryear onto your front porch and experience the era of horse-drawn carriages, reminiscent of bygone days. This product is part of the Country collection, evoking warm, inviting atmosphere and bringing back fond memories of childhood adventures in the great outdoors. Adorn your home with contrasting tableware and textiles that melt into tantalizing tones such as strawberry red, caramel, vanilla milk ... A charming collection from the countryside will bring your home a quaint touch reminiscent of years past. Size (cm): H 117 x W 42 x D 30 Weight: 10.50 Kg http://www.maisonsdumonde.com/en/en/products/summary/mailbox-of-antiquity-116656.htm Ref. 116656, Price: $169.00 Polygons: 4177 Textures can be easily extracted from the .skp file using a variety of software: If you have any of the following programs installed on your computer, extracting textures is simple. Follow these guidelines to get started: Sketchup (Free) Just export the image as your chosen 2D file by going to File > Export > 2d Graphic - and select from the drop-down options. Another option: Go to File -> Export -> 3D Model. Export it as a COLLADA File (*.dae) file. Make sure that Export Texture Maps is checked. Open the exported file location. In the directory, there should be a folder with the exported file name containing all of the textures. C4D (Trial version is enough) Importing .skp file to C4D automatically generates a folder with textures next to the .skp file. 3ds Max When .skp file is imported to 3ds Max, it stores texture files in the ..\3dsMaxScene\Assets\Images directory. You can also export an fbx file with embed media option selected (in the export dialog window), so it automatically generates a folder of textures together with the fbx file. Rhinoceros 3D (Trial version is enough) Import .skp file to Rhinoceros 3D and open material editor by going to Panels->Material editor. Select any material that has texture on it, then click on the three dot button next to it in the Textures section. You can now see all the textures located in the ..\AppDataLocalTemp.embedded_files directory. Feel free to copy and paste the extracted textures into any folder of your preference.

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