
Mail Box
3docean
A Mail Box 3D Model. Production-ready 3D Model, with Physically-Based Rendering (PBR) materials, textures, and non-overlapping UV Layout map provided in the package. Quads-only geometries, no triangles or n-gons. No poles. Easily customizable: UV-unwrapped geometries allow you to create new Textures (or modify existing ones) using the UV Layout maps provided in the package (as PNG with alpha). Each Object, Material, or Texture has a unique, meaningful name. PBR textures are included in a subfolder within the BLEND archive, along with scene files. Made in Blender 3D 2.79 (Cycles materials), then exported to OBJ and FBX; materials and textures made in Substance Painter, exported for PBR, V-Ray, Unity, Unreal. Promo Images: The first image has been rendered in Cycles for Blender 3D 2.7x; find 11+ promo images in this description: nr. 1-2-3-4-5-6 rendered in Cycles (Blender 3D 2.79) nr. 7-8 are wireframe images; nr. 9-10 are screenshots from the Blender 3D scene, showing UV Layout; other images: UV layouts (at least one). Formats included: FBX, OBJ; scenes: BLEND (2.79 with Cycles materials); other: PNG with Alpha. 1 Object (mesh), 1 PBR Material (in the Blender Cycles scene), UV-unwrapped (non-overlapping UV Layout map provided in the package); UV-mapped Textures. UV Layout maps and Image Textures resolutions: 2048×2048; PBR Textures made with Substance Painter 2. Polygonal, QUADS ONLY (no tris/ngons), no poles; 24348 vertices, 23305 quad faces (46610 tris). Real-world dimensions; scene scale units: cm in Blender 3D (that is: Metric with 0.01 scale). Uniform scale object (scale applied in Blender 3D). PBR Multi-Engine Textures Pack included: a zipped folder containing the PBR Textures set for various rendering engines or game engines! Cycles for Blender 3D (base color, occlusion + roughness + metallic + alpha, normal); Vray for 3D Studio MAX (diffuse, reflect, reflection glossiness, normal); Unity 5 Standard Metallic (albedo + transparency, metallic + smoothness, normal); Unreal Engine 4 (base color + alpha, occlusion + roughness + metallic, normal); generic PBR Spec Gloss workflow (diffuse + opacity, specular, glossiness, normal, height) generic PBR Metal Rough workflow (base color + opacity, roughness, metallic, normal, height); You can edit the Textures or simply drag-and-drop the FBX/OBJ file along with the desired Textures set into your 3D Modeling software or game engine to get a ready-to-use asset! IMPORTANT - Main renderings made in Blender 3D 2.79 + Cycles using an HDR Environment Texture Image not provided in the package. Sketchfab 3D preview: https://sketchfab.com/models/15f27938ccb74ccdb075dfb095a4f9c7
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