
mahabharata book 3d model 3D model
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Here's a comprehensive walkthrough on creating a Mahabharata 3D model utilizing Maya 2013 software and exporting it in FBX or OBJ formats: Start by initializing your scene within Maya 2013, setting up a suitable resolution to visualize the entire project accurately. Select "Modeling" mode from the workspace layout. Launch into sculpting techniques by importing the Mahabharata characters library as a base reference to start designing the 3D model in your scene. Manipulate and combine basic primitives (poly-cubes, spheres) using extrusions or Boolean operations within the modeling window for the character's facial features and bodily structures. Be sure to group each separate feature component of the figure so that it can be independently managed during the sculpting phase. Apply texturing, ensuring adequate texture density based on scale requirements for both internal modeling accuracy and exterior render visual appeal by experimenting with a combination of 2D painting and dynamic bump-mapping. Assign materials by adjusting parameters such as emissive colors to optimize color reproduction under direct illumination. After sculpting, export your finished 3D model in Maya 2013's "File -> Export Selected" menu by saving the project into both FBX and OBJ formats according to target needs: if aiming for rendering inside specific software then using either format; for broader interoperability in external engines select both.
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