MAGNOLIA white canvas Houses of the world 3D model

MAGNOLIA white canvas Houses of the world 3D model

cgtrader

This 3D model was originally crafted with Sketchup 8 before being converted into all other 3D formats. Native format is .skp, while a 3dsmax scene exists in 3ds Max 2016 version and features rendering with Vray 3.00. HOUSES FURNITURE WORLD is NEW in 2013. Create a wall decoration at once that is sweet and relaxing by adding White Magnolia canvas to the mix. This painting of white flowers teams up well with silvery shades for a more contemporary spirit. Hand painted, this artwork will fit perfectly in Deco decor, suitable for either romantic or modern style homes. If you also like this style, check out Anemones canvas as well. Dimensions: 90cm high x 90cm wide x 3kg in weight. See it on http://www.maisonsdumonde.com/FR/fr/produits/fiche/toile-magnolia-blanc-130526.htm. Reference number is 130526, with a price tag of €69. There are 11 polygons used for this design. Textures can be found inside the .skp file. Want to know how to extract them? Here's the lowdown: If you're using any of these programs, it'll be easy. Follow their guidelines below: Sketchup (completely free) Simply export the image as a 2D file by going to File/Export/2d Graphic and making your choice from the drop-down menu. Another way is to go to File -> Export -> 3D Model and save it as a COLLADA File (.dae). Make sure Export Texture Maps is checked. Then, go to the exported file location, and in the directory you'll find a folder with the same name containing all your textures. C4D (even the trial version will do) When importing the .skp file into C4D, it automatically creates a folder next to the .skp file filled with all your textures. 3ds Max When you import the .skp file into 3ds Max, all your texture files are stored in the ..\3dsMaxScene\Assets\Images directory. You can also export an fbx file by choosing embed media in the export dialog window - it will automatically generate a folder of textures next to the exported file. Rhinoceros 3D (the trial version works great too) Just import the .skp file into Rhinoceros 3D and then go to Panels->Material Editor. Pick any material with a texture on it, click on the texture name in the Textures section, and press the three dot button next to it - now you'll be able to see all your textures right there, stored in the ..\AppDataLocalTemp/embedded_files directory.

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