Magnifying glass

Magnifying glass

3docean

Human: 3D Model of a Magnifying Glass. Two separate objects (frame, glass), each with its own non-overlapping UV Layout map, material, and PBR Textures set. Production-ready 3D model with PBR materials, textures, and non-overlapping UV Layout map provided in the package. Quad-only geometries (no tris/ngons). Easily customizable: UV-unwrapped geometries allow you to create new textures or modify existing ones using the provided UV Layout maps (as PNGs with alpha). Each object, material, or texture has a unique name. Made in Blender 3D 2.80 (Cycles / Eevee materials) and exported to OBJ and FBX; materials and textures created in Substance Painter for PBR, V-Ray, Unity, Unreal. Promo images: rendered in Cycles (or Eevee) for Blender 3D 2.8x; find 11+ promo images in the description: Numbers 1-2-3-4-5-6 are rendered in Cycles (Blender 3D 2.80). Numbers 7-8 are wireframe images. Numbers 9-10 are screenshots from the Blender 3D scene, showing the UV Layout. Other images: UV layouts (at least one). Formats included: FBX, OBJ; scenes: BLEND (2.80 with Cycles / Eevee materials); other: PNGs with alpha. Two meshes, two PBR Materials, UV-unwrapped, and non-overlapping UV Layout map provided in the package. UV Layout maps and Image Textures resolutions: 2048x2048; PBR Textures made with Substance Painter. Quad-only polygonal geometry (no tris/ngons); 4660 vertices, 4656 quad faces (9312 tris). Real-world dimensions; scene scale units: cm in Blender 3D (Metric with 0.01 scale). Uniformly scaled object (scale applied in Blender 3D). PBR Multi-Engine Textures Pack included: a zipped folder containing PBR Textures for various rendering engines or game engines! Cycles (or Eevee) for Blender 3D (base color, occlusion + roughness + metallic + alpha, normal); V-Ray for 3D Studio MAX (diffuse, reflect, reflection glossiness, normal); Unity 5 Standard Metallic (albedo + transparency, metallic + smoothness, normal); Unreal Engine 4 (base color + alpha, occlusion + roughness + metallic, normal); Generic PBR Spec Gloss workflow (diffuse + opacity, specular, glossiness, normal, height); Generic PBR Metal Rough workflow (base color + opacity, roughness, metallic, normal, height). Import the FBX/OBJ file and Textures set into your 3D modeling software or game engine to get a production-ready asset! Main renderings made in Blender 3D 2.80 + Cycles (or Eevee) using an HDR Environment Texture Image NOT provided in the package. Sketchfab 3D preview: https://sketchfab.com/3d-models/magnifying-glass-294e586bd95046ef9bac8b7c85b6de9c

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