Magneto

Magneto

sketchfab

We built a model during our 2.5 weeks of intense training at Future Games, and it all started with sculpting and retopo work done right in Zbrush. Next up were the soft and hard normals, carefully crafted in Maya to give our creation its unique shape. The baking process was handled by xnormal, ensuring every detail was accurately captured. Finally, we brought everything together with texturing masterfully done in Substance painter. When you tally it all up, this character, complete with attire, boasts an impressive total of 30,640 tricounts.

Download Model from sketchfab

With this file you will be able to print Magneto with your 3D printer. Click on the button and save the file on your computer to work, edit or customize your design. You can also find more 3D designs for printers on Magneto.