
Magnetic Canvas Surf houses the world 3D model
cgtrader
This 3D model was originally designed using Sketchup 13 and then converted into multiple formats. The native format is .skp while a 3dsmax scene utilizes 2016 version, rendered with Vray 3.00 A collection based on the theme of surfing includes 4 small magnetic boards that feature a magnetic canvas design. This magnetic canvas provides an ideal space to store notes and photos as wall art or a collage. Its magnetic components make it simple to swap out designs as often as you'd like, adapting it to your desires and moods at any given time. A perfect gift idea for surf enthusiasts, this wall decoration comes equipped with two hooks on the back for easy installation. Similar products include the Surf 4 view Minibus photo frame. Dimensions (in cm): Height: 45 x Width: 65 x Depth: 3\nRef#: 135069 Price €29.90\n\nYou can access textures within the .skp file.\n\nExtracting textures from .skp files is relatively simple, provided you have any of the following software installed:\n\nSketchup (Complimentary)\n\n1\. First, go to File/Export/2d Graphic under your preferred file option.\n\nAnother method is available:\n\nGo to File -> Export -> 3D Model and select the COLLADA File (.dae) as the file type. Ensure that the Export Texture Maps box is checked in the Options window. The exported .dae file will now contain a folder named after the export location with all textures inside.\n\nC4D (Even the trial version works fine)\n\nThe process involves importing your .skp file into C4D, which automatically generates a separate texture folder adjacent to your original file when completed.\n\n3ds Max\n\nWhen you import your .skp file in 3ds Max, all texture files will be stored in the ..3dsMaxsceneassetsimages directory. Alternatively, exporting the FBX file with the Embed Media option selected allows for automatic texture generation in a folder accompanying your FBX file.\n\nRhinoceros 3D (A trial version suffices)\n\nTo achieve this on Rhinoceros 3D, start by importing your .skp file. In the material editor, navigate to Panels -> Material Editor and locate any materials with textures applied. Simply click on the texture name in the Textures section, then click on the three-dot icon located next to it to access all available textures, which will be saved in the ..AppDataLocalTempembedded_files directory.\n\nFrom there, feel free to copy and paste your preferred textures to any desired folder for storage.
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