
Magis Steelwood Chair UE4 Low-poly 3D model
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The asset, a MAGIS Steelwood Chair, has been tailored to seamlessly integrate with Unreal Engine 4, specifically designed for version 4.13.1. All images provided as previews are high-quality captures of the fully baked scene. By default, the pivot point of this object is centered at coordinates 0,0,0 in 3D space. In addition to its technical capabilities, the studio scene used to generate this asset is not included within the exported package. The underlying geometry of the model has been optimized and simplified into a single cohesive unit, perfect for close-up visual examination. To ensure optimal results when rendering, every object and material contained within this asset has been thoughtfully named. The 3D mesh has been meticulously unwrapped to facilitate seamless texturing using UVW Map Channel 2 in Unreal Engine 4. Within the design software 3ds Max, a methodical flatten mapping approach was employed alongside packed clusters for precise control over the texturing process. Each and every shader and material associated with this model has been developed specifically for use within Unreal Engine 4. All shaders and materials, along with relevant textures, have been expertly crafted to produce unparalleled visual realism. It is worth noting that during the FBX export process from 3ds Max, information related to material IDs and UV mapping coordinates were carefully preserved. Moreover, this asset maintains a modular structure allowing users the flexibility to seamlessly integrate existing or external materials, should their specific design requirements dictate such. Finally, it is critical to acknowledge the broad range of formats that can accommodate this Unreal Engine 4.13.1 compatible model. FBX exports have been designed for maximum usability within a wide variety of 3D applications, taking advantage of advanced material mapping techniques for seamless interaction with external software suites.
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