
Magis Stanley Chair UE4 Low-poly 3D model
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Magis Stanley Chair for Unreal Engine 4\n\nScene Details\n\nPrepared exclusively for Unreal Engine 4.13.1, this high-end chair asset guarantees exceptional results.\nBaked scene preview images showcased throughout showcase stunning visuals.\nThe pivot point is cleverly positioned at the origin (0,0,0) to maximize versatility.\nThe studio environment where it was created is intentionally left out.\n\nGeometric Data\n\nModel Simplification: Reduced complexity of individual objects for enhanced realism; streamlined to a single consolidated entity\nOptimized Geometry: Designed with detailed facades perfect for up-close inspections and thorough examinations.\nPrecise Naming: Every element within this magnificent Magis Stanley Chair, whether object or material, has been given precise labeling for absolute organization and consistency.\nUWV Map Optimization: Geared towards optimized visual rendering using UVW map channel 2. Unwrapping utilized 3ds Max’s built-in algorithm - the Flattening Method utilizing cluster grouping technique with tightly packed bundles.\n\nMaterial Specifications\n\nTop-notch material IDs embedded in UE4 compatible materials to offer an all-in-one immersive experience, guaranteed smoothness in FBX format transfer without missing critical metadata necessary for perfect replication. Textures and material presets integrated from 3ds Max output; ready for drop in placement on your very first scene load within UE4 - absolutely effortless integration with minimal configuration time. \nUnwrapping details saved directly in FBX, allowing seamless texture mapping when needed; completely automated through Magis’s precise attention to every possible detail of this outstanding 3d rendering and material creation\nFormats Provided: - UE4 . (Version optimized up to Unreal Engine 4.13.1)\n FBX Format (Preset textures included to simplify content management within project space.)
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