Magical Crystal Sword with Glowing Blade Low-poly  3D model

Magical Crystal Sword with Glowing Blade Low-poly 3D model

cgtrader

All renders shown rendered in Octane, along with extra screenshots at the end so you can see how the model appears in the UI of some exchange formats. Modeled after a cosmetic item from an MMORPG. Files included: _C4D_Octane.zip - Cinema 4D scene file with Octane materials, this is where all renders come from, with screenshot attached. Polycount: 5,072. 4K 16bit png textures (Spec/Gloss PBR) in ORBX - Octane Standalone Package. This can be unpacked into OCS or imported. Below are exchange formats with slightly different/optimized polycounts and textures: _SPP.zip - Substance Painter Project file. You can edit the textures and export higher resolutions for all file formats, screenshot attached. _DAE_PBR.zip - Collada exported from Substance Painter. Geometry is baked/triangulated polycount: 2,887. Textures are 4K jpg files (Metal/Rough PBR). _TEX_PBR.zip - Textures exported from Substance Painter and used in all the files below. Unpack them in the root folder. Textures are 4K 16bit png files (Spec/Gloss PBR). .C4D - Cinema 4D scene file with Physical/Standard shaders, using pbr textures in the texture pack. Three different polycount versions: High: 3,828, Mid: 1,454, Low: 453. .FBX - Autodesk FBX exported from C4D. You might need to tweak the shaders a bit, depending on the program you open it in, but all pbr textures should link correctly. Three different polycount versions: High: 3,828, Mid: 1,454, Low: 453. _E3D_PBR.zip - Ready to use in Video Copilot's Element 3D, plus an After Effects project file with the model already loaded. You may need to re-link the model and textures upon opening it for the first time, just point to the root folder where you extracted the pbr texture pack. _OBJ.zip - OBJ/MTL exported from C4D. Three different polycount versions: High: 3,828, Mid: 1,454, Low: 453. Extra formats included: _ABC (Alembic), _3DS (3D Studio), _MAX_PBR (3ds Max), _STL (Stereolithography) in case of compatibility issues. Adjustments may be necessary. If you have any questions or requests, feel free to ask me. I also appreciate it if you consider leaving a like or comment discussing the model. I'm eager to know what people think about my models and find ways to improve.

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