
Magic Staff Low-poly 3D model
cgtrader
This object features PBR texturing created in Substance Painter with maps such as base color, metallic, roughness, height, normal, and emissive (when required). In LightWave, the textures will render in an approximate PBR style using Andrew Comb's Painter node. However, only the base color map loads seamlessly; other maps may need manual application depending on your software, although the normal map is already placed in the .OBJ's bump channel.
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