
Mage's Book
sketchfab
I created a fully realized game-ready model of a mage's book, complete with intricate details, as well as complementary pieces that bring the scene to life. I worked tirelessly in Maya, crafting high-resolution meshes that showcased my mastery of 3D modeling, and also utilized Zbrush to add an extra layer of depth and realism to select components. Next, I carefully recreated the game resolution meshes in Maya, ensuring seamless integration with the rest of the game's assets. To give the piece a unique visual identity, I employed Substance Painter to meticulously texture each element, resulting in a stunning PBR workflow that perfectly captured the essence of a mystical tome.
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