Machete Low-poly  3D model

Machete Low-poly 3D model

cgtrader

Machete - PBR, Low poly, game-ready model. Made with Blender, textured in Substance Painter, and rendered in Marmoset Toolbag 3. The machete asset includes one object with a total of 552 vertices, 540 faces, and 1,088 triangles. Texture Workflow: Metallic Included Texture Sets: Standard, Unity, UE4 Available in various sizes, including 4k PNG images that can be scaled down as needed. Note: Check out my brief tutorial at the end of this description or inside the provided Notepad file for detailed texture setup instructions. Supported File Formats: FBX, OBJ, COLLADA/DAE, BLENDER (Original) Units System: Centimeters Important Notes: * Unity and Unreal Engine textures only are provided. You'll need to drag and drop these assets into your project manually. * Ensure that the Base Color, Normal Map, and Roughness-AO-Metallic texture maps are properly connected in the material setup. UE4 Textures Setup: Import Base color, Normal map, and Roughness-AO-Metallic maps. Disable sRGB for Roughness-AO-Metallic. Create a Material: Connect the Base Color and Normal Map to their respective inputs. If a normal map is not present, proceed without it. Set Roughness-AO-Metallic to Linear Color mode. Connect Red Channel to AO Green to Roughness Blue to Metallic That's all. ___________Unity Note_____________ For best results in Unity: Use the FBX file format. Adjust Project Settings by going to Edit > Project Settings > Player > Other Settings > Color Space and set it to Linear. Apply these settings for improved results, just like I did in my Unity photo example. Ensure Normal map texture type is set to normal map inside the Inspector and apply changes.

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