
Machete Low-poly 3D model
cgtrader
I'd like to revise and optimize the specifications for the machete model with advanced textures and channel details suitable for popular game engines. Details: The Machete model comes equipped with two separate channels: Channel 1: This primary non-overlapping channel contains all essential components of the machete's appearance. Channel 2: Utilized specifically for UE4, this secondary non-overlapping channel holds lighting information ideal for accurate baking results. Textures are designed and prepared specifically to adhere to industry-standard asset naming rules. Dimensions for optimal use in various engines have been set at 2048 x 2048 pixels, saved in TGA format. Color attributes available on the texture include: * Albedo (the core visual information that provides accurate surface colors) * Normal maps that provide precise surface normal details * Roughness (used to achieve realistic material interactions under different lighting conditions) * Metalness levels which indicate how much of each pixel appears as metal in UE4 PBR calculations. Ambient Occlusion effects also exist for realistic shading.
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