Mace Skull

Mace Skull

grabcad

Using a real-sized blueprint obtained from an online webpage, the model was initially designed using 3D Coat v4. Later edits were accomplished with 3ds Max and Mudbox 2017. For UV mapping, Polygonal Design Unfold3D Network v9.0.2 and 3dsMax were employed. Finally, Allegorithmic Substance Painter v2.5 was utilized for painting and map creation.

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