MacBook Air 2018

MacBook Air 2018

3docean

Nearly all preview images displayed are rendered in Octane Render, along with several additional screenshots at the end so you can see how the model appears within viewports of Cinema 4D/Substance Painter/Element 3D. Environments and lighting setups are not included, but let me know if you would like them as well. Real world scale is maintained throughout. All geometry is subdivision ready for seamless rendering. Fully unwrapped, non-overlapping UVs ensure optimal texture application. 8K Textures are provided (Let me know if higher resolution is required, I created them based on vector data). The Screen Panel is rigged in Cinema 4D and Element 3D from 0% to 100% (135 degrees of rotation) for smooth animation. Fonts used for the textures are SanFrancisco Pro [Regular/Heavy]. The speaker holes are an 8K opacity texture (1000*10800 pixels on each side), providing crisp detail even in close-ups, as you can see. I initially modeled them polygonally, but the polycount was too high and didn't provide a noticeable improvement; however, if you'd like that version, I can send it to you free of charge. There is an LED backplate below the keycaps to simulate realistic light spill between the keys more accurately. ONLY FOR OCTANE: Two different versions of the Apple logo on the Screen Panel are included, as seen in the various renders. One is the new MacBook Air 2018 model version, and one is the old white glowing logo (which I actually prefer); both are applied to the geometry and can be easily switched by changing the order of shaders. Files included: _C4D_Octane – Cinema 4D project file with Octane shaders. This is where all renders come from; a screenshot is attached. Base polycount: 23,295. Subdiv level 2 (as rendered) polycount: 243,082. 8K Texture Maps are provided for seamless rendering. _ORBX – Octane Standalone Package. Can be unpacked into OCS or imported directly. _FBX_HD – Autodesk FBX with the highest model fidelity (subdivisions, weights, UV’s, base mesh, and object hierarchy as modeled). Polycount for all files below: 92,738; add subdivision/smoothing to match your close-up needs. _SPP – Substance Painter Project file. You can edit textures for all formats below. A screenshot of the model rendered in IRray is attached. _DAE_PBR – Collada exported from Substance Painter. Geometry is triangulated. Textures are 2K jpg files (Metal/Rough PBR). _TEX_PBR – Textures exported from Substance Painter and used for all files below. Unpack in the root folder. Textures are 8K 16 bit png files (Spec/Gloss PBR). _C4D_PBR – Cinema 4D project file with Physical/Standard shaders, using pbr textures in the texture pack. A screenshot is attached. _FBX_PBR – Autodesk FBX exported from Cinema 4D. You may need to re-tweak shaders a bit depending on the program you open it in, but all pbr textures should maintain link. _E3D_PBR – Ready to use in Video Copilot’s Element 3D, plus an After Effects project file with the model already loaded. I have exposed the rotation of the Screen in Aux Channel 1, with proper pivot points, for easy animation; you may need to re-link the model/textures upon opening it for the first time, so just point to the root folder where you extracted the pbr texture pack. _OBJ – OBJ/MTL exported from Cinema 4D. Also includes a low poly version with a polycount of 23,218. If you have any questions or requests, don't hesitate to ask me. Also, please consider leaving a like or comment discussing the model.

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