M79 GRENADE LAUNCHER LOW POLY Low-poly  3D model

M79 GRENADE LAUNCHER LOW POLY Low-poly 3D model

cgtrader

m79 grenade launcher Usage: A detailed low-poly triangulated 3D model ideal for game development, VR, and AR applications. Content: The package includes a packed .blend file featuring HDR lighting, camera settings, and high-resolution textures. Extract the file, open it in your chosen software, and render to generate the first photo. Formats supported include .fbx, .obj, .stl, and .collada. PBR metal-rough material: The model includes five key texture maps: Base Color, Normal, Metallic, Roughness, and Opacity. Unity 5 Standard Metallic: Includes three texture maps: Albedo Transparency, Normal, Metallic Smoothness, and Emission. Unreal Engine 4 (packed): Comprises four texture maps: Base Color, Occlusion Roughness Metalic, Normal, and Emissive. You can request alternative texture formats or resolutions (1-8K). Separate files: Every mesh and texture format is packaged in a separate RAR file for easy usage. Files are named according to their contents. Geometry: The m79 grenade launcher has the following polygon counts: M79 Grenade Launcher: Triangulation: 2,518 Vertices: 1,342 Sight: Triangulation: 740 Vertices: 440 Necklace Accessory: Triangulation: 2,123 Vertices: 1,131 Textures: Textures are available in the following resolutions and formats: M79 Grenade Launcher: 4K (default) Sight: 1K (default) Necklace Accessory: 512px (default) Textures are all stored in .png format. You can request alternative texture maps or formats/resolutions. General: The model employs clean, optimized topology for maximum polygon efficiency. Polygon counts include no Ngons, double faces, flipped faces, overlapping faces, inverted normals, or stray vertices. Raw preview images were generated using Cycles Renderer and Blender 2.8, with minimal post-production editing required. UV maps are mostly mirrored (overlapping). Built to real-world scale: The model's dimensions are: 0.732m x 0.163m x 0.0579m. Model features three objects, each with its own UV map. Objects and textures are all appropriately named. Third-party software is not required: Normal maps were created from high-poly models for added detail without excessive polygon counts. Textures are hand-painted using Substance Painter. The model has been manually unwrapped to optimize UV space usage.

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