M50 Reising Submachine Gun Low-poly 3D model
cgtrader
Game-ready mesh and textures designed specifically for the M50 Reising Submachine Gun feature an array of extra meshes, such as various barrel types, muzzle brakes, magazines, handles, etc. Important details to consider: High-resolution textures have been exported directly from Substance Painter for compatibility with both Unreal Engine and Unity. Separate channels have also been provided for use in other engines or software. To facilitate ease of use, the model's and texture's names adhere to a straightforward naming convention. These models and textures are optimized specifically for use in first-person shooters. Polycount aligns seamlessly with the level found in contemporary games like Far Cry or Call of Duty. To ensure seamless integration into your chosen engine, you will need to consult the official documentation provided by that platform on how to configure materials correctly. It is also worth noting that no animations, rigs, or sound effects are included as part of this sale. The following tris count for individual components: - Barrel Long Ported: 3,248 - Barrel Long Standard: 2,248 - Barrel Normal: 2,248 - Handle Marksman: 4,332 - Handle Short: 4,985 - Handle Standard: 985 - Magazine Large: 218 - Magazine Normal: 218 - Muzzle Compensator: 984 - Muzzle No Muzzle: 192 - Muzzle Suppressor: 300 - Weapon Reciever: 1,381 - Sight Scope: 1,576 The overall total triangle count for this comprehensive package is 27,900. If you have any questions or need further assistance, please feel free to reach out at https://www.artstation.com/zgabuterimon. Upon purchase, it is assumed that you agree to the following terms: You are granted a perpetual license to use all content purchased, including but not limited to, individual models, textures, and materials. This right can be exercised by either an individual or company in order to develop an infinite number of products. Those products must then be shipped as part of your ongoing business. Employees and contractors working under your control are also permitted access to this content solely for the purpose of contributing towards the development of such products. Each standalone creative work built with these assets must prominently feature your work rather than focusing on it being merely one component. For instance, selling content packs intended for distribution among game engine users is not acceptable usage. The right to modify and tailor the content as per individual requirements exists within licensed parties. Non-transferability of any acquired content necessitates users adhering strictly to agreed terms of service regarding the handling and re-sale of those items.
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