
M4A1 Standart Modular Low-poly 3D model
cgtrader
Modular M4A1 asset designed for seamless integration in games and real-time rendering engines. Split into 10 distinct components (Barrel, Buttstock, Handguard, IronsightRear, IronsightFront, LowerReceiver, UpperReceiver, Magazine, Muzzle, Pistolgrip), each featuring a separate UV map and material set. The asset boasts accurate real-world scale and dimensions, ensuring precise rendering in any environment. Proper padding has been maintained for optimal mipmapping, allowing textures to be scaled down to 2k without compromising quality. For optimization purposes, certain non-visible components have been simplified or omitted (e.g., the trigger box assembly). Material naming conventions follow a logical structure: Type_Model, while texture names adhere to the format Material_Texturetype; supported texture formats include .png in both 8bit and 16bit normals, with specific types including AO, DirectXNormal, Albedo(with alpha), Roughness, Metallness, Specularity, Gloss, and Unity combined MASP. Component details: Handguard: 4096x4096, featuring 7792 triangles. Muzzle Flashhider: 1024x1024, consisting of 2040 triangles. Buttstock: 4096x4096, boasting 5982 triangles. Pistolgrip: 2048x2048, with a triangle count of 1058. IronSight-Front: 2048x2048, comprised of 4384 triangles. Magazine: 4096x4096, featuring 2754 triangles. Ironsight-Rear: 2048x2048, consisting of 2250 triangles. Barrel: 2048x2048, with a triangle count of 1984. LowerReceiver: 4096x4096, boasting an impressive 8863 triangles. UpperReceiver: 4096x4096, featuring 8069 triangles. A low-profile gasblock is also included in the asset.
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