
M270 Multiple Launch Rocket System 3D model
cgtrader
The M270 Multiple Launch Rocket System (M270 MLRS) is a heavily armored, self-propelled multiple rocket launcher that serves as a type of rocket artillery. Since the first M270s were delivered to the U.S. Army in 1983, numerous NATO countries have adopted the MLRS technology. Approximately 1,300 M270 systems have been produced in both the United States and Europe, along with more than 700,000 rockets. The production of the M270 concluded in 2003, when a final batch was delivered to the Egyptian Army. This model is an exceptionally high-quality, photo-real representation that will significantly enhance detail and realism to any rendering project. The model features a fully textured, detailed design that allows for precise close-up renders, and was originally modeled in 3ds Max and rendered with V-Ray. Fidelity remains optimal up to a 4k render, and post-processing has not been applied. This model is prepared for animation. You can easily position it as needed or animate it freely. Features: High-quality polygonal models, accurately scaled for an exact representation of the original object. Model resolutions are optimized for efficient polygon usage. (In 3ds Max, the Meshsmooth function can be used to increase mesh resolution if necessary.) All colors can be effortlessly modified. The model is fully textured with all materials applied. All textures and materials are included and mapped in every format. 3ds Max models are grouped for easy selection, and objects are logically named for streamlined scene management. No part-name confusion arises when importing several models into a scene. No cleaning up is necessary; simply drop your models into the scene and begin rendering. No special plugin is required to open the scene. The model does not include any backgrounds or scenes used in preview images. File Formats: OBJ 2012 (Multi Format) FBX 2012 (Multi Format) Cinema 4D R12 with standard materials Textures: (Only for models that have textures) Note for Cinema 4D users: add HyperNURBS to each object to achieve subdivision (smooth). Ensure the HyperNURBS setting is Catmull-Clark and Subdivide UVs is Edge to correct textures and UVs. Note: If you encounter issues extracting files, use the latest version of winrar (winrar is free). Also check out my other models; simply click on my user name to view my complete gallery.
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