M16A4 and Acog Scope  - Model and Textures Low-poly  3D model

M16A4 and Acog Scope - Model and Textures Low-poly 3D model

cgtrader

Game Ready Mesh and Textures for the M16A4. Important Notes! High-resolution textures exported from Substance Painter for Unreal Engine, Cryengine 3, Unity, and any other engine you might use are available here. Easy-to-understand naming conventions are followed for meshes, materials, and textures. The M16A4 model is designed specifically for first-person shooters like Far Cry and Call of Duty. It comes with a polycount equal to current generation games, making it ready to be used in your project without requiring significant scaling down. You can, however, easily adjust the textures from 4K to 2K or 1K as per your needs. After importing the model and its associated textures into your chosen game engine, refer to the official documentation for guidance on setting up the materials. Please note that this package does not include rigging, animations, or sound. Also, the cartridges in the scene will require you to have the free ammunition pack's textures as well. Before purchasing, we suggest checking out our free AKM and MK2 Grenade models along with their ammunition textures on the website. You can use these freely and evaluate their quality while learning how they've been set up for various game engines. Naming Conventions: WPN_ - Weapon Mesh WPNM_ - Weapon Material WPNT_ - Weapon Texture Contact Us: For any questions, please send a message to our official ChamferZone Facebook page. We'll get back to you as soon as possible. https://www.facebook.com/ChamferZone https://www.artstation.com/artist/timbergholz http://chamferzone.com/ Purchase Terms: By purchasing from us, you agree to these terms: - You receive a license to use the content for the lifetime right to develop an unlimited number of products. - You are also allowed to share this content with employees and contractors for product development only. - Each final product must be a standalone creative work like a game or video where the purchased content is merely one component, not the primary focus. This excludes distributing it as a content pack for engine users. Users can modify any purchased content they want. All items sold are non-transferable, and users cannot sublicense the content further for redistribution.

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