
Lux Wall Strafe Animation
sketchfab
One of the standout animations for the playable character Lux in the action-packed game Bound to Light is her wall strafe sequence. The character's dynamic skirt, which utilizes cloth physics, poses a challenge for perfect skinning, resulting in some minor imperfections. The sleek and modern texture was crafted by Michael "Majk" Lindell, while Daniel Johansson brought the model to life. I handled the rigging and skinning of Lux. If you're eager to experience the game firsthand, download the prototype here: https://babloonstudios.itch.io/bound-to-light
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