
Luggage lock
3docean
Luggage Lock 3D Model. Five individual objects - lock, base, gear one, gear two, and gear three - are provided, allowing for easy editing or animation of each object separately. These five objects share the same non-overlapping UV Layout Map, Material, and PBR Textures set. The model consists of quad-only geometries, ensuring a smooth and efficient workflow. Each object has been UV unwrapped, making it easy to create new textures or modify existing ones using the provided UV Layout maps in PNG format with alpha channels. All objects, materials, and textures have unique and meaningful names for easy identification. The 3D model was created in Blender 3D 2.80 using Cycles/Eevee materials and then exported to OBJ and FBX formats. The materials and textures were made in Substance Painter and are compatible with PBR, V-Ray, Unity, and Unreal Engine workflows. Promo images are included, showcasing the model's capabilities. These images were rendered in Cycles (or Eevee) for Blender 3D 2.80, and they demonstrate the model's realism and detail. The package includes: * Five objects (meshes) * One PBR Material * Non-overlapping UV Layout Map * UV-mapped Textures UV Layout maps and Image Textures resolutions are 2048x2048 pixels, and the PBR Textures were made with Substance Painter. The model consists of polygonal geometries with only quads (no tris/ngons), totaling 88007 vertices and 86179 quad faces (172358 tris). Real-world dimensions are used, with scene scale units set to centimeters in Blender 3D (Metric with 0.01 scale). The objects have a uniform scale applied in Blender 3D. A PBR Multi-Engine Textures Pack is included, featuring textures for various rendering engines and game engines: * Cycles (or Eevee) for Blender 3D * Vray for 3D Studio MAX * Unity 5 Standard Metallic * Unreal Engine 4 * Generic PBR Spec Gloss workflow * Generic PBR Metal Rough workflow These textures can be edited or imported into your preferred 3D modeling software or game engine, allowing you to create a production-ready asset. Please note that the main renderings were made using an HDR Environment Texture Image, which is not provided in the package.
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