Luberon memo holorge Houses of the world 3D model

Luberon memo holorge Houses of the world 3D model

cgtrader

This 3D model was originally created with Sketchup 8 and then exported into other 3D formats. Native format is .skp; 3ds Max scene is 3ds Max 2016 version, rendered with Vray 3.00 To capture life's special moments or compose a grocery list, the Luberon bistro memo fuses old-world charm with modern practicality. This wall clock and picture frame pairing brings Parisian cafe elegance to any room. You can also use this clock as a mirror clock. This product belongs to the Country range: warm, welcoming settings infused with rich colors and enticing aromas that evoke happy memories of childhood. The home textiles collection features contrasting designs or vibrant prints on solid colors. Tableware is enhanced with tantalizing hues such as deep red, golden brown, creamy white ... A nostalgic rural-themed collection adds a touch of Deco charm to your home. Dimensions (in): H 49 x W 26 x D 2 Weight: 21 lbs http://www.maisonsdumonde.com/EN/en/products/detail/clock-luberon-memo-116334.htm#116334, price: $89 Polygons: 72 Textures are embedded in the .skp file How to extract textures from the .skp file? If you have any of these software applications, it's easy. Follow these instructions: Sketchup (Free) Just export the image as your chosen 2D file under File/Export/2d Graphic - dropdown option. Another way: Go to File -> Export -> 3D Model. Export it as a COLLADA File (*.dae) file. Click on the Options button and make sure that Export Texture Maps is checked. Open the exported file location. In the directory, there should be a folder with the exported file name containing all of the textures. Cinema 4D (Trial version is sufficient) Importing .skp file to C4D automatically generates a folder with textures next to the .skp file. 3ds Max When .skp file is imported to 3ds Max, it stores texture files in ..3dsMaxsceneassetsimages. You can find textures there. You can also export fbx file with embed media option selected (in export dialog window), so it automatically generates a folder of textures together with the fbx file. Rhinoceros 3D (Trial version is sufficient) Import .skp file to Rhinoceros 3D. Open material editor (Panels->Material editor). Select any material that has texture on. Click on the texture name (in the Textures section), click on the three dot button. You can now see all the textures, it should be in the ..AppDataLocalTempembedded_files directory. Feel free to copy and paste the textures to any folder you like.

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