Lowpoly Zombie (Animation)
sketchfab
A low-poly character model of a zombie creature is being developed, featuring detailed animations. The 3D model consists of approximately 21,506 triangles. Hair is modeled with 10,110 polygons. In total, the asset comprises around 28,988 polygons. Two texture sheets are provided for this character model. They come in sizes of 4096x4096 pixels each. Each sheet contains various maps to enhance the visual appearance of the zombie creature. The main texture map represents how light reflects off the surface, known as the diffuse map. The roughness map shows how much light scatters when hitting a surface. A metalness map is used to differentiate between metallic and non-metallic surfaces. Normal mapping technology is applied here, creating the illusion of depth on flat surfaces. Specular highlights are achieved using a specular map. Bump maps create small elevations or depressions that give the appearance of texture without the need for additional polygons. An opacity map allows for transparent areas within the character model. Hair is also modeled with its own unique texture sheet, measuring 1024x1024 pixels. This contains various maps such as diffuse, specular, and bump maps to create realistic hair texture.
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