Lowpoly dancer Character

Lowpoly dancer Character

sketchfab

Here's a character I created on Saturday using Blender. My goal was to keep the polycount as low as possible, starting from scratch with a cube, and I succeeded in doing so. The topology you see here isn't exactly what I used for the rig, but it gets the job done. Stay tuned - soon I'll be uploading the animation cycle to my ArtStation page!

Download Model from sketchfab

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