Low Poly Vending Machine

Low Poly Vending Machine

sketchfab

Developing high-performance textures for mobile games requires meticulous optimization, a task I'm currently tackling with laser-like focus. The UV mapping process involves working within the constraints of a 128x128px texture, a challenge that demands precision and attention to detail. Leveraging the Education version of Autodesk Maya and Photoshop has been instrumental in streamlining this process, allowing me to craft visually stunning assets for mobile gaming. Check out my latest work on Artstation at https://www.artstation.com/artwork/83k2q.

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