Low-poly Sports car 3 Low-poly  3D model

Low-poly Sports car 3 Low-poly 3D model

cgtrader

A detailed car model perfect for projects across various genres. Its unique design and robust construction make it adaptable to different themes and scenarios. Technical Details Unveiled: Our car model boasts three levels of detail (LODs), crafted to provide the optimal balance between visual fidelity and performance. The details are as follows: * LOD0: 20,500 polygons, providing a high level of detail for close-up views. * LOD1: 9,663 polygons, offering a mid-range detail setting suitable for general gameplay scenarios. * LOD2: 1,600 polygons, the most minimalist representation ideal for distant or environmental contexts. Materialization: To ensure an immersive experience, the model incorporates reflective materials in its Type-RM format. This involves a series of textures applied at specific parts of the vehicle: * BaseColor - providing the car's color. * Occlusion\ Roughness\Metallic - controlling how light behaves on different surfaces. * Normal map SS (Secondary Specular) - detailing how surface geometry affects reflection and shadowing. * Albedo map - defining how colors are distributed over a given surface area. * Specular\Smoothness - impacting the material's ability to reflect light, thereby influencing visual appearance. * Normal map - outlining three-dimensional properties of surface features in two dimensions. * AO (Ambient Occlusion) map - illustrating shading on a model by adding details for better lighting performance. Package Contents: Our Low-polySportsCar.unitypackage contains: * An .AO map for the car's overall structure, detailing environmental impact. * An Albedo map, governing the distribution of colors over surfaces. * A Metallic\Smoothness map to dictate light reflectance and material sheen. * A Normal map showcasing the intricate geometry that contributes to reflective behavior. * An AO map providing shading on a model for improved lighting accuracy. Texture Dimensions: We carefully tailored texture sizes to meet various needs, making it perfect for a range of project types. * Paint: 4096px - Ideal for high-detail designs or complex artwork requiring great color precision. * Body: 2048px - Balancing visual quality and system requirements. * Tire: 512px - Suited for details on moving parts like tires, wheels, and more without excessive strain on processing power. * LicensePlate: 512x256px - Offering detailed customization while still preserving efficiency in memory usage. Key Features: This detailed model includes: * PBR textures (Physically Based Rendering) for photorealistic appearances under varied lighting conditions. * A collision feature that allows players to interact with the vehicle realistically, based on physics principles. * Three distinct levels of LODs (Level of Detail), catering to performance and visuals alike. * All components are accurately named, ensuring easy management during development. * An Emissive texture designed specifically for lights included, enabling optimal visual experience under artificial illumination. * A suspended setup for dynamic behavior as if it's in real-time operation.

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