Low Poly Racoon Low-poly 3D model
cgtrader
I'm working on a project for a 3D low-poly game and I've created all the necessary assets within Blender 3D. My main focus has been to craft detailed, hand-painted textures that add depth and visual interest to my character model. Within Blender, I first set up the 3D mesh using a low-poly format which allows for efficient rendering on older hardware while still retaining the essential shape and features of the character. From there, I developed a simple rig, consisting of key joints and constraints to control movement and flexibility within the scene. For animation purposes, I designed some fundamental animations in a similar way - giving it life and enabling us to explore the space where our characters reside. The manual painting of textures gives each asset its own distinct appearance and helps enhance immersion as the viewer gets caught up in exploring new surroundings. One supporting document has been included which shows the initial quad mesh as well as how the poly count changes after applying subdivision modeling within Blender - demonstrating what changes can occur at each stage. This additional information may aid you, viewers who might wish to further understand some aspect of these assets or replicate parts from this asset yourself - by following closely similar techniques shown here.
With this file you will be able to print Low Poly Racoon Low-poly 3D model with your 3D printer. Click on the button and save the file on your computer to work, edit or customize your design. You can also find more 3D designs for printers on Low Poly Racoon Low-poly 3D model.