Low Poly PBR Gas Bottle Storage Cage Low-poly  3D model

Low Poly PBR Gas Bottle Storage Cage Low-poly 3D model

cgtrader

This is a high-quality, game-ready gas bottle storage cage, modeled with precision in 3DS Max 2016 and optimized for seamless integration into Unreal Engine 4 environments. Five distinct gas bottle colors are represented, including Propane Red, Red, Green, Blue, and White, adding depth to the overall model. A high-poly base model is utilized to bake a detailed normal map, providing enhanced visual realism to the Low-poly mesh. The normal map is baked from the high-poly model to ensure accurate texture representation. All files are named using the industry-standard Unreal Engine 4 naming convention for effortless project organization and compatibility. To facilitate hassle-free integration into existing projects, this package includes all necessary file formats, including .fbx and .obj files for geometry, along with a packed .7z file containing all the required assets. The Base Mesh, two Level of Detail (LOD) variants, and corresponding collision meshes are provided in both .fbx and .obj formats. The LODs are carefully designed to ensure smooth performance across various platform specifications. A specially crafted lightmap is included as a .uasset file, allowing for quick integration into Unreal Engine 4 projects. In addition to the main model, the package also includes a complete set of high-resolution PBR textures in PNG format with Metalness workflow. Each gas bottle type has its unique texture set, carefully crafted at 2048x2048 resolution, while the storage cage features a more detailed texture set at 4096x4096. Complementing the main assets are two additional packed maps for easy material creation: Metalness, Roughness, and Ambient Occlusion. The following maps are included in the package: - Packed M_R_AO - Packed R_M_AO This asset pack is completed by a fully functional 3DS Max scene (2016) and a manually created collision mesh for precision control within Unreal Engine 4 projects. The preview images were rendered in real time using Marmoset Toolbag 3, ensuring accurate color representation of the materials. All Level of Detail variants were meticulously created manually, rather than relying on automated processes to guarantee precise control over performance and visual accuracy. The collision mesh was also crafted by hand to maintain precision and control during engine testing. If you have any queries or require additional information, please do not hesitate to reach out.

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