LOW POLY NAVE

LOW POLY NAVE

sketchfab

Testing Low Poly Models Combined with Substance Painter's Advanced Textures and Materials. I'm pushing the limits of these innovative tools to see how they perform together. Creating intricate models with few polygons, I'll then export them into Substance Painter for a thorough texturing and material overhaul. The goal is to achieve photorealistic results while maintaining a low poly count. This approach requires careful planning and execution, but the end result could be nothing short of stunning. As I work through this process, I'm documenting every step, from modeling in Blender to texturing in Substance Painter. It's a challenging project, but one that has great potential for growth and improvement. With each iteration, I'm refining my techniques and adapting to the unique demands of this workflow. The combination of low poly models and advanced textures is a powerful one, and I'm excited to see where it takes me.

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